3D Art

A collection of 3D art pieces, renders, and visual experiments created with various tools and technologies.

"Sunday Afternoon"
WebGLWebGL

June 2024

"Sunday Afternoon"

A study on lights and shadowsin WebGL using ThreeJS. Check it out Live: Here

"A storm at midnight"
WebGLWebGL

January 2023

"A storm at midnight"

A puddle shader that evolved into a fully fledges composition. Check it out Live: Here (Desktop recomended)

"Meadow"
WebGLWebGL

June 2022

"Meadow"

Over the weekend, challenged myself to create something photorealistic using Three.js and React-three-fiber. Megascans almost makes it too easy! First step towards massive Unreal-like environments. No code, but trust me, this runs on the Browser in real time!

"Road Closed"
Unreal EngineUnreal Engine

January 2020

"Road Closed"

3 weeks in the making, over 100 hours and 53 crashes. Starting to get a hang of Ue4 and blueprints. Excited to learn more.

The Explorer
Unreal EngineUnreal Engine

December 2019

The Explorer

Spent a couple months learning Unreal engine 4, Megasscans is my wet dream. Swipe 3 times for a full render. Inspiration? Simon Stalenhag phenomenal.

Tactile Pavement with Pavement Tiles
Substance DesignerSubstance Designer

October 2019

Tactile Pavement with Pavement Tiles

Made 100% in Substance Designer. Both aspects are different materials with different graphs. Available for purchase here - https://artstn.co/m/qJnl

Subway Mosaic Art
Substance DesignerSubstance Designer

October 2019

Subway Mosaic Art

Made 99% in substance designer, the only bitmap used was for the painting itself. Will make a generator out of it and put it up for download

Tram Tracks on Asphalt
Substance DesignerSubstance Designer

September 2019

Tram Tracks on Asphalt

Fully procedural 100% Substance Designer tracks and Asphalt material. The Tracks can be turned off and converted to pure asphalt. Available for purchase here - https://artstn.co/m/oNKP

Quilt
Substance DesignerSubstance Designer

September 2019

Quilt

Fully procedural 100% Substance designer quilt material inspired by Aaro Syrjänen. used his technique to get those loose fibers.

Playstation 2 Memory Cards
Substance DesignerSubstance Designer

August 2019

Playstation 2 Memory Cards

A pile of PlayStation 2 memory cards made 101% in Substance Designer. A little homage to the system that got me into gaming and eventually game art and texturing. This project made my mind melt with the sheer complexity of making a layered look with a ton of depth without FX Maps. Learnt a lot though.

Damaged Keyboard
Substance DesignerSubstance Designer

August 2019

Damaged Keyboard

Fully procedural Damaged keyboard material created in Substance Designer. This material features fully customizable damage patterns and RGB lights. We all love RGB, right...? The key caps are controlled by a bitmap as seen in the heart pattern, a great gift for the loved one.

Middle Eastern Wall
Substance DesignerSubstance Designer

August 2019

Middle Eastern Wall

Arabian wall texture I made based on the Bricks I made a month ago. Nice way to warm myself up after a vacation lol. Used a bitmap for the painting, it was surprisingly difficult to make a layered material like this. Enjoyed it thoroughly. The damage is controlled by a greyscale bitmap, that means you can use any shape to create the damage. Here I use the art station logo and some cloud silhouettes.

Park Pavement
Substance DesignerSubstance Designer

July 2019

Park Pavement

Fully procedural damaged Park Pavement made in Substance Designer and rendered in Marmoset Toolbag. This was any first and biggest project yet. Took me at least 12 hours to get everything right. Learned a lot from this. This material was inspired by Dan Woje’s Concrete Sidewalk Material here on Artstation. The cracks propagation is randomized by using a directional warp with a very high intensity, driven by the same tile generator with the color random slider all the way up. Credits to James Sky on YouTube for this tip. The Manhole is based upon the “Manhole cover on Cobble stone” material by Substance Share user - eedobab7726. From this material I extracted the high map and integrated it into my own main concrete mix. The leaves were based upon the “Moment of zen” material by Substance Share user Ken Jiang. The man leaf shape was extracted from this material and scattered using a Tile Sampler node. The water is just a simple water level node added onto the tail end of the material.

Damaged Bricks
Substance DesignerSubstance Designer

July 2019

Damaged Bricks

Damaged brick material crated entirely in substance designer. 5 hours of trial and error from start to finish.

...and a lot more to come!